REAL LIFE GAME THEATER

machina eX develops immersive plays which are at the same time walk-in computer games.
 (c) Karol Jarek

(c) Karol Jarek

machina eX has been investigating the interface between theatre and computer games since 2010. The media and theatre collective is: Clara Ehrenwerth, Anna Fries, Robin Hädicke, Lasse Marburg, Mathias Prinz, Yves Regenass and Philip Steimel.
machina eX combines modern technologies with means of classic illusion theatre and creates immersive theatre productions which are simultaneously walk-in computer games.
Since its foundation, machina eX has developed around twenty live games in German-speaking countries, the United States of America and beyond.

 (ccnc) by Robin Junicke

(ccnc) by Robin Junicke

 (ccnc) by Robin Junicke

(ccnc) by Robin Junicke

 (ccnc) by Robin Junicke

(ccnc) by Robin Junicke

 
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clever computer-game-like entertainment”
”Although [...] fun to play, it also serves as a bizarre sociological experiment.”
listed on “11 things to do in the D.C. area
— The Washington Post, Wren, Talyor, Goukassian
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...this flexibility and openness make machina-eX productions so appealing. Without a doubt, they are one of the most consistent fusions of game and theatre.
— (transl.) Daniel Kringiel, GEE und Spiegel Online
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This is the future of theatre! Gameplay and theatre: best of both worlds.
— (transl.) on3, Spielwiese, Bayrischer Rundfunk

Resonanz

Together with FFT Düsseldorf, machina eX received the Doppelpass funding from the state foundation Kulturstiftung des Bundes from 2012 to 2014 and was able to realize Right of Passage (2014), which was nominated for the Friedrich-Luft-Preis. Their game Lessons of Leaking (2015) was invited to the International Summer Festival in Hamburg, the Sirenos Festival in Vilnius and the Transform Festival in Leeds, among others. machina eX has executed projects for the Gessnerallee Zürich, Schillertage Mannheim, Steirischer Herbst Festival, Münchner Kammerspiele, Goethe-Institut in Washington and Goethe-Institut in Budapest. Since 2015, the collective has received, together with the HAU Hebbel am Ufer, state funding from the Berlin Senate.

machina eX have been well received by Washington Post, Süddeutsche Zeitung, Frankfurter Allgemeine Zeitung, taz., Der Freitag, Neues Deutschland, Tagesspiegel, Deutschlandradio Kultur, Theater der Zeit, ARD, ZDF, Sat1, 3sat, arte, BR, WDR, rocketbeans TV, WASD, GEE, Rock Paper Shotgun, Kotaku and many more.
 

machina eX

Their production 15'000 Gray (2012) was awarded the 100° Festival jury award, was invited to the Impulse Festival, shortlisted for the Best OFF Festival of the Lower Saxony State Foundation and invited to Washington by the Goethe-Institut.

 

TEAM

ANNA SINA FRIES

eXpert for artistic direction and stage design

  Anna Fries  born in Basel, studied cultural studies and aesthetic practice at the University of Hildesheim and has subsequently been working as a freelance director, set designer and performer. She is a founding member and has been artistic director of the media theater collective machina eX since 2014. Anna Fries is also a member of the feminist author/performer collective Henrike Iglesias. The performance produced with Henrike Iglesias in the Residenz of the Schauspiel Leipzig  I CAN BE YOUR HERO BABY  was nominated in 2015 for the virtual theatre event by nachtkritik.de. As freelance director Anna Fries has staged productions at the Staatstheater Braunschweig and the Staatstheater Karlsruhe and is working at the Schauspielhaus Bochum and the Staatsschauspiel Dresden during the 2017/2018 season.

Anna Fries
born in Basel, studied cultural studies and aesthetic practice at the University of Hildesheim and has subsequently been working as a freelance director, set designer and performer. She is a founding member and has been artistic director of the media theater collective machina eX since 2014. Anna Fries is also a member of the feminist author/performer collective Henrike Iglesias. The performance produced with Henrike Iglesias in the Residenz of the Schauspiel Leipzig I CAN BE YOUR HERO BABY was nominated in 2015 for the virtual theatre event by nachtkritik.de. As freelance director Anna Fries has staged productions at the Staatstheater Braunschweig and the Staatstheater Karlsruhe and is working at the Schauspielhaus Bochum and the Staatsschauspiel Dresden during the 2017/2018 season.


JAN PHILIP STEIMEL

eXpert for Programming, Electronics and Mischief

  JAN PHILIP STEIMEL   invents, programs and solders electrical gadgets for real life games. He is a founding member and has been managing director of the media theatre collective machina eX from 2009 - 2018. He works freelance as a game designer for Daedalic Entertainment and for Deutschlandradio Kultur where he has been designing the concept and levels for the audio only game  Blowback . He also teaches game design and Meatspace/Theater for Game Design at the Cologne Game Lab and the FH Dortmund.  Jan Philip Steimel writes on open source hardware, interaction design and game culture for the magazine WASD and other publications. He is also editor of the open source hardware e-magazine  maschinenliebe . In between, he has advised several institutions such as the foundation Bucerius ZEIT, and acted as a consultant on computer game and interactive media for various museums and software and game companies. In this area, he regularly holds workshops (on game design, physical computing) and appears at conferences. In his spare time, he enjoys making things that help other primates do other things, putting up free wifi routers on rooftops, and at machina ESC he is building a location-based alternate reality game for museums.

JAN PHILIP STEIMEL

invents, programs and solders electrical gadgets for real life games. He is a founding member and has been managing director of the media theatre collective machina eX from 2009 - 2018.
He works freelance as a game designer for Daedalic Entertainment and for Deutschlandradio Kultur where he has been designing the concept and levels for the audio only game Blowback. He also teaches game design and Meatspace/Theater for Game Design at the Cologne Game Lab and the FH Dortmund.

Jan Philip Steimel writes on open source hardware, interaction design and game culture for the magazine WASD and other publications. He is also editor of the open source hardware e-magazine maschinenliebe. In between, he has advised several institutions such as the foundation Bucerius ZEIT, and acted as a consultant on computer game and interactive media for various museums and software and game companies. In this area, he regularly holds workshops (on game design, physical computing) and appears at conferences. In his spare time, he enjoys making things that help other primates do other things, putting up free wifi routers on rooftops, and at machina ESC he is building a location-based alternate reality game for museums.


CLARA EHRENWERTH

eXpertin for Plots, Storylines and Managing Director

  Clara Ehrenwerth  studied creative writing and cultural journalism at the University of Hildesheim. Since 2014 she has been collaborating with machina eX as dramaturge and writer. From 2008 until 2011, she was coeditor of the literary journal  BELLA triste  and also a member of the artistic direction and project manager at the literary festival PROSANOVA 2011.  For her writing she has received various awards: she was a laureate of the Junges Literaturforum Hessen-Thüringen and won a writer’s grant from the State of Thuringia in 2014. In 2009 her first book  Absagen  was published by the Edition Azur, she also regularly publishes in magazines and blogs. As part of the duo of curators Ehrenwerth & Kümel, she develops literature formats bringing together art, technology and society in a new way. Clara Ehrenwerth lives as a freelance author, dramaturge and organizer of literary events in Leipzig.

Clara Ehrenwerth
studied creative writing and cultural journalism at the University of Hildesheim. Since 2014 she has been collaborating with machina eX as dramaturge and writer. From 2008 until 2011, she was coeditor of the literary journal BELLA triste and also a member of the artistic direction and project manager at the literary festival PROSANOVA 2011.

For her writing she has received various awards: she was a laureate of the Junges Literaturforum Hessen-Thüringen and won a writer’s grant from the State of Thuringia in 2014. In 2009 her first book Absagen was published by the Edition Azur, she also regularly publishes in magazines and blogs. As part of the duo of curators Ehrenwerth & Kümel, she develops literature formats bringing together art, technology and society in a new way. Clara Ehrenwerth lives as a freelance author, dramaturge and organizer of literary events in Leipzig.


LASSE MARBURG

eXperte for digital Interfaces

  LASSE MARBURG  develops formats for games and interactions in theatre, public space and for the computer. Since its foundation, he has been developing live games with machina eX and programs and builds their mechanical and electronic interfaces. As freelance interaction designer and game maker, he collaborates with the free theatre company Thermoboy FK, the Stadttheater Konstanz and the University of Hildesheim. He studied Cultural Studies and Aesthetic Practice and holds workshops on live games, programming and introductions into the development of electronic interfaces.

LASSE MARBURG
develops formats for games and interactions in theatre, public space and for the computer. Since its foundation, he has been developing live games with machina eX and programs and builds their mechanical and electronic interfaces. As freelance interaction designer and game maker, he collaborates with the free theatre company Thermoboy FK, the Stadttheater Konstanz and the University of Hildesheim. He studied Cultural Studies and Aesthetic Practice and holds workshops on live games, programming and introductions into the development of electronic interfaces.


MATHIAS PRINZ

eXperte for Sounddesign, Radio Plays and GameBoy Music

  Mathias Prinz   is sound designer, photographer and literature scientist.  He studied cultural studies and aesthetic practice at the University of Hildesheim. Since 2010, he has been designing with machina eX computer games in lifelike spaces and is responsible for the music-audio play-sound design and script-game design as well as organization and production. In addition to working for the theatre, he works on photographic and literary projects.

Mathias Prinz

is sound designer, photographer and literature scientist.

He studied cultural studies and aesthetic practice at the University of Hildesheim. Since 2010, he has been designing with machina eX computer games in lifelike spaces and is responsible for the music-audio play-sound design and script-game design as well as organization and production. In addition to working for the theatre, he works on photographic and literary projects.


ROBIN HÄDICKE

eXperte for Max/MSPchen

  Robin Hädicke    is an interaction designer (M.A.) and cultural scientist (Dipl.-Kult.). He works as a freelance game developer. He also lectures and leads workshops on designing digital media in analog space. As a designer he works on the link of the analog and digital living environment as well as the development of the interactive space of experience. The focus of his research is the interplay of culture and technology as well as the dynamic design of digital artifacts. In addition to his research and artistic work, he applies himself to the playful teaching of digital competence for students, kids and youth, and regularly gives them game and interaction design tutorials.

Robin Hädicke

is an interaction designer (M.A.) and cultural scientist (Dipl.-Kult.). He works as a freelance game developer. He also lectures and leads workshops on designing digital media in analog space. As a designer he works on the link of the analog and digital living environment as well as the development of the interactive space of experience. The focus of his research is the interplay of culture and technology as well as the dynamic design of digital artifacts. In addition to his research and artistic work, he applies himself to the playful teaching of digital competence for students, kids and youth, and regularly gives them game and interaction design tutorials.


YVES REGENASS

eXperte for Performance, Dramaturgy and whatever is needed

  Yves Regenass   was born in Basel. After graduating from the School of Education and Social Work, he worked as a primary school teacher and freelance drama teacher. Then he studied cultural studies at the University of Hildesheim. Yves Regenass is a founding member of machina eX and also worked as program dramaturge at the ROXY Birsfelden from 2013 until 2017, where he attended to numerous productions in the field of theatre, performance and dance. As a freelance performer and dramaturge for theatre and dance, he realized the production of various groups, including Bufo Makmal, Joshua Monten, yuri500, vorschlag:hammer, Das morphologische Institut, Kiriakos Hadjiioannou, Thom Truong, and Ivna Žic. For the past few years he has also been teaching games in theatre at the Federal Academy for Cultural Education in Wolfenbüttel.   

Yves Regenass

was born in Basel. After graduating from the School of Education and Social Work, he worked as a primary school teacher and freelance drama teacher. Then he studied cultural studies at the University of Hildesheim. Yves Regenass is a founding member of machina eX and also worked as program dramaturge at the ROXY Birsfelden from 2013 until 2017, where he attended to numerous productions in the field of theatre, performance and dance. As a freelance performer and dramaturge for theatre and dance, he realized the production of various groups, including Bufo Makmal, Joshua Monten, yuri500, vorschlag:hammer, Das morphologische Institut, Kiriakos Hadjiioannou, Thom Truong, and Ivna Žic. For the past few years he has also been teaching games in theatre at the Federal Academy for Cultural Education in Wolfenbüttel.